Agent-Based Furniture Family
A generative furniture family developed with agent-based modeling, using slime-mold growth behaviors to produce a cohesive formal language across seating pieces.
This project was developed for a generative design course focused on applying agent-based modeling to inform design decisions. I framed the design challenge around developing a cohesive furniture family with a unifying formal language inspired by biomimicry.
Agent-based methods were well suited to this goal, as they allow complex, coherent forms to emerge from simple behavioral rules. Using the Physarealm plugin, a slime-mold-based agent system for Grasshopper, I simulated growth behaviors to generate a furniture line constrained by physical and ergonomic requirements, such as seating surfaces and armrests.