Computational Design
Project · 2024 Back to Work
07

Physo Furniture

Agent-Based Furniture Family

  • Agent-Based Design
  • Grasshopper
  • Physarealm
  • Furniture
  • Biomimicry

A generative furniture family developed with agent-based modeling, using slime-mold growth behaviors to produce a cohesive formal language across seating pieces.

Living room with Physo sofa and armchairs beside a circular forest window
Physo Furniture set, 2024

Overview

This project was developed for a generative design course focused on applying agent-based modeling to inform design decisions. I framed the design challenge around developing a cohesive furniture family with a unifying formal language inspired by biomimicry.


Design process

Agent-based methods were well suited to this goal, as they allow complex, coherent forms to emerge from simple behavioral rules. Using the Physarealm plugin, a slime-mold-based agent system for Grasshopper, I simulated growth behaviors to generate a furniture line constrained by physical and ergonomic requirements, such as seating surfaces and armrests.

Agent points scattered on plane
Growth 01
Agent clusters forming
Growth 02
Connected agent network
Growth 03
Dense elongated growth footprint
Growth 04
Three-dimensional growth volume
Growth 05
Final porous growth volume
Growth 06
Close-up of Physo armchair with organic base and tan cushions
Armchair
Physo armchair in sunlit interior
Armchair, interior
Physo sofa with organic growth base
Sofa

Next Project Slime Resort Physarum Form-Finding at Badab Surt, Golestan